Posts about kladivium, a heavy metal used for creating adventurer equipment.

Kladivium Dragon

With this post, the kladivium series about kladivium continues delving into monsters. This entry covers a terrifying creature; the kladivium dragon. Rare metal dragon, Kladivium This dark red dragon moves abruptly and menacingly. Its powerful neck ends in a large head armed with an oversized set of metallic teeth. Base statistics NE Dragon (earth) CR […]

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Kladivium: Magical constructs

It’s finally time to start with the kladivium monsters! If it is possible to make useful equipment and other objects with kladivium, it is not surprising that spellcasters would decide to animate constructs created with this metal too. This post describes some of the possibilities of kladivium in this regard. Animated object For animated objects, […]

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Kladivium: Magic items

This post presents a few magic items that take advantage of the unique properties of kladivium, and a new armor magic property that enhances the natural properties of this metal. In upcoming posts, we will start presenting a handful of monsters related to this metal. Resilient armor property This armor deforms slightly to absorb the […]

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Kladivium: Heavy metal magic

In the third post of the kladivium series, we are going to describe how the availability of this metal and the existence of kladivium dragons (a new dragon which will have its own post entry in the future) affect magic, allowing certain spells to unlock new special effects. Dragon’s Breath It is possible to use […]

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Kladivium: Equipment

This post continues the series about kladivium, a tough and heavy metal coveted for creating certain equipment pieces. Here you will find all the rules describing how adventurer equipment created from kladivium would work in your Pathfinder Roleplaying Game sessions. Weapons Melee A slashing or piercing kladivium weapon is able to overcome damage reduction as […]

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Kladivium: Introduction

When we started using the Pathfinder Roleplaying Game in our sessions, one of the things we wanted to improve was the choice of special materials available for creating equipment for our characters and NPCs. We brainstormed some ideas and possibilities, and finally came up with a few proposals that were fleshed up and added to […]

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